CD-i Emulator Teaser Unleashed
- metalsphere
- Burn:Cycle Activated
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I have no problem in paying a resonable price for a fully functional CD-i emulator. Besides, when programers actually get paid for their work it encourages them to keep updating the program. Just look at Magic Engine ( http://www.magicengine.com ) the PC Engine/Turbo Grafx 16 emulator. It is the absolute best TG16 emulator available and I firmly believe that it is because they charge a small fee for the software.
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"All great truths begin as blasphemies." - George Bernard Shaw
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- Softech Recruit
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If it's open source where did CDI FAN will make his money ?Erronous wrote:The goal of the emulator would be to emulate the hardware part of the CD-i player, so I guess it should also play CD+G and Photo-CD (it would just run the CD-i application like a regular CD-i player).
I would be for open-source too. With closed-source there's always the risk of a project 'disappearing' for various reasons.
I always thinked emulator author should get money for what they did, just exemple _DEMO_ * for epsxe and zsnes, how many time and effort they put on this. I think there work need to be pay in a way or another.
Just look at Linusappz and Shadow who did pcsx2, man, they emulated a PS2 (not a 100% but it's a good start). You can imagine how much work a emulator coder had put on his software, i don't think 15 to 25 $ is a lot, if it's a resonable price i will buy it for sure.
Like Devin told, when you buy a CD-I on ebay you can get them for a lot of money, lucky i was i bought mine 25$ with shipping.
Think of it, 25 $ for playing extremly rare Nintendo games.
- cdifan
- CD-i Emulator Author
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CD+G and PhotoCD (and in the future, VideoCD) are definitely on my list of "things that ought to work". As said above, these are really just specific CD-i applications and should therefore not be very hard (for CD+G you'd need ROM support of course, not all player models have it)...
Regarding the open source thing, I haven't decided yet.
PS. I'm currently on vacation and using a cybercafe; don't expect prompt replies
Regarding the open source thing, I haven't decided yet.
PS. I'm currently on vacation and using a cybercafe; don't expect prompt replies
Yep, check out http://www.game-shoppe.com/CDI.html. The screenshots were taken from the emulator.Overdrive_X wrote:Will this emulator will be able to run .bin files. (Homebrew software)
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What i wanted to know is does CDI EMU is able to load OS9 executable who are not in ISO format. Exemple a classic pong dosen't need external files. So does you will add a feture to load directly the OS9 executable without having to do a ISO everytime ?cdoty wrote:Yep, check out http://www.game-shoppe.com/CDI.html The screenshots were taken from the emulator.Overdrive_X wrote:Will this emulator will be able to run .bin files. (Homebrew software)
- cdifan
- CD-i Emulator Author
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There are currently at least two ways to load OS9 memory modules into cdiemu:
Most player ROMs do not support a way to start arbitrary OS9 modules, but I suppose that cdiemu could generate an ISO on-the-fly...
Then again, generating an ISO is not particularly hard or timeconsuming and most CD-i applications will need some auxiliary data anyway.
PS. Currently on vacation, don't expect prompt replies.
- Inject a "pseudo-ROM" file
Use CD-i Link with the emulator
Most player ROMs do not support a way to start arbitrary OS9 modules, but I suppose that cdiemu could generate an ISO on-the-fly...
Then again, generating an ISO is not particularly hard or timeconsuming and most CD-i applications will need some auxiliary data anyway.
PS. Currently on vacation, don't expect prompt replies.