Dimo's Quest rip-off !?
- Bas
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Dimo's Quest rip-off !?
I'm totally confused here:
Dimo's Quest
When you click this link you'll enter the game page of "Dimo's Quest", apparently, for the Amiga. Look at the screenshots, look at the details.
How, When, and Why?
Dimo's Quest
When you click this link you'll enter the game page of "Dimo's Quest", apparently, for the Amiga. Look at the screenshots, look at the details.
How, When, and Why?
After seeing the screenshots of the Amiga game, I got the same impression. Hence my posting.It looks like the levels are exactly the same
I wonder what the contribution of SPC was. Did they only design a new menu and subsitute the green creature (Dimo) with the "cd-i Dimo" ?
I'm curious whether the level codes are also the same. I'll have to find out.
Bas, it's nice you wrote a article about this game on Interactive Dreams.
I owned a Atari Lynx and Chip's Challenge was one of my favourite games. Obviously, I also liked Dimo. However, I remember that I prefered Chip's Challenge for some reason. But I don't know why anymore .
- cdifan
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Oh and by the way the level codes for the CD-i version are in fact unique for every CD-i player because they are generated from a random seed in the NVRAM file.
It's always fun to see people laboriously writing down all 51 level codes and posting them, only to have others find out that they don't work.
It's always fun to see people laboriously writing down all 51 level codes and posting them, only to have others find out that they don't work.
- Bas
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That would mean Dimo's Quest on CD-i is not the original one, but a covered Dimo's Quest from the Amiga version?cdifan wrote:The bibliographics file for the CD-i says
The only major change from the Infernal bytes version is the Dimo character and the background storyline.Game graphics and design by Infernal Bytes Germany and Eclipse
cdifan wrote:Oh and by the way the level codes for the CD-i version are in fact unique for every CD-i player because they are generated from a random seed in the NVRAM file.
It's always fun to see people laboriously writing down all 51 level codes and posting them, only to have others find out that they don't work.
I didn't know. Thanks for the info!
I remember this was the case with Alien gate!Devin wrote:That's just pure evil!cdifan wrote:The level codes for the CD-i version are in fact unique for every CD-i player because they are generated from a random seed in the NVRAM file.
So even if you delete the NV-RAM save safe in the knowledge you have the level codes written down it means nothing?
I now wonder if the dimo's quest save data is still in the memory of my player...