I have this strange unrealistic fantasy of one day starting a company that makes new games for old systems (and releasing old games for new systems as a way of funding the new games for old systems). Something "above" homebrew but "below" a commercial release.
Remember those childrens trading card games that were popular a while ago? The questionable idea I have is to take one of them (a famous one), and turn it into a CD-i game. Digitised images of the cards. The computer-player would be represeted with a cartoon bit (whether this would be a FMV clip, or done using CD-i's ability to do simple animation, I dunno) of a character talking to the player each time the computer player plays a card (clip could be related to the card in question). This would probably involve a large number of cards and cartoon clips (and audio). I've noticed CD-i has strong multi-media abilities for the time ("Cartoon Carnival") but would this take up too much RAM and loading times?
Would this have been possible on CD-i?
- Austin
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I think it would work.
And if you want to get really complicated, try to pull a strategy card-based game like Culdcept. Now *that* would be awesome.
And if you want to get really complicated, try to pull a strategy card-based game like Culdcept. Now *that* would be awesome.
The IMPLANTgames Podcast - Episode 66: http://implantgames.com/implantgames/podcast66
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I believe your biggest enemy with such a project would be disc space. CD-i is great for multimedia, but it cannot handle compressions that we know today. If you want speech and animation for each card, you're going to need a lot of space. But if you can overcome that, then I don't see why a game like that shouldn't be possible.
Check out my YouTube channel for some CD-i reviews!