CD-i web magazine
Posted: Thu Oct 27, 2005 11:53 am
have a look right here
Welcome to the CDinteractive Forums!
Hihi...Gifts still of the gifts only for you. In this number, it video demonstration of famous the Burn plays Cycles
It was supposed to be some interactive cd-i magazine, initiated by Le Monde. I'm sorry to say, but these all were rubbish...Philipscdi.com wrote:What is this site about?? A CD-i channel? A magazine?
Feeling the vibrations man!!Sky DJ wrote:hopes that it will make you vibrate of pleasure
Holding the "Commander Controller" in handPolaris wrote:My CD-I 490 is one of the more compact, sleeker versions, fitting snugly under my Dreamcast in this sensational blurry photo. Poor little Dreamcast. The bad news?
...It came with the robot dildo
Thanks for the link, by the way!- TF1 and Philips Media France launch several VIDEO-CD's about 1994 / 1995. Why to have created a game for these movies? Why no other VIDEO-CD's launched by TF1 does not contain based games on the movies?
Two reasons to these questions. A structural one, for all the others CD-i was realized by TF1 video. The other because Thierry LHERMITTE had come to see us to do a CD-ROM on the movie, as a good experience of the CD-i that we had and that there remained a lot of place on the disc 2, we did a rock 2 blows.
- How many persons worked in these titles? It was the same team for the two titles?
Yes, I was the responsible one "operational" of this project. But the team grown from a year to the other for 3 titles was realized in 1995: "Le Journal Interactif 1995" more his game, "Un Indien dans la Ville" (Little Indian, Big City) on GameBoy and CD-i. The better, is to look at the generic to determine exactly the number of intervening.
- TF1 thought to create "The Interactive newspaper 1996"? If yes, why it was never created, if no, why?
The climbed in too quick power of the costs linked to the multimedia ones (so, some risk) scared to TF1 (3, 10, 15, 25 persons... 3, 5, 20 million francs (French money) by title...). The exponential financial weight on my small shoulders of project boss pushed them to change strategy. They preferred to take 7% of TITUS, game corporation disappeared today.